skeledance/plugin/contents
ltadeu6 1957fda57e
perf: reduce GC pressure in render loops
- Pre-compute star RGB components to avoid 3 string.replace() calls per
  star per frame (~40K string allocs/sec eliminated)
- Cache floor gradient object; rebuild only on canvas resize
- Batch CAVA bar DOM updates through requestAnimationFrame so SSE events
  never trigger mid-frame style mutations

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-07 13:07:33 -03:00
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ui perf: reduce GC pressure in render loops 2026-06-07 13:07:33 -03:00