The first tint crushed the PNG into the same dark slate as the old CSS
stone. Now only a subtle cool cast is applied so chips, pocks and the
3D side read clearly; moss overlay softened and engraving darkened for
contrast on the lighter stone.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_015HtPHsTnDcLVSCiF5FGHZj
Stone extracted from OpenGameArt's 'Free Graveyard Platformer Tileset'
(CC0) vector sheet, rendered at high res and tinted slate-purple to
match the gothic palette. Moss overlay is now masked by the stone's own
silhouette; skull and R.I.P. engraving stay as overlays.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_015HtPHsTnDcLVSCiF5FGHZj