Limit sky transition buffer memory
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8c1389557b
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1 changed files with 7 additions and 6 deletions
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@ -1590,13 +1590,14 @@ let lastProjMs = -Infinity;
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function projectSky() {
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const W = canvas.width, H = canvas.height;
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if (!W || !H) return;
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if (renderCanvas.width !== W || renderCanvas.height !== H) {
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const horizonPx = H * HORIZON_F;
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const bufferH = Math.ceil(Math.min(H, horizonPx * 1.05));
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if (renderCanvas.width !== W || renderCanvas.height !== bufferH) {
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renderCanvas.width = W;
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renderCanvas.height = H;
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renderCanvas.height = bufferH;
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}
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const bctx = renderCanvas.getContext('2d');
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bctx.clearRect(0, 0, W, H);
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const horizonPx = H * HORIZON_F;
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bctx.clearRect(0, 0, W, bufferH);
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const lst = localSiderealDeg(Date.now() + window.__skyTimeOffset);
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const glareOn = !document.body.classList.contains('balada') &&
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!document.body.classList.contains('chuva');
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@ -1687,8 +1688,8 @@ function drawStars(ts) {
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ctx.clearRect(0, 0, canvas.width, canvas.height);
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const transition = Math.max(0, Math.min(1,
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(ts - skyTransitionStart) / SKY_TRANSITION_MS));
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if (transition < 1 && previousBaseCanvas.width === canvas.width &&
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previousBaseCanvas.height === canvas.height) {
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if (transition < 1 && previousBaseCanvas.width === baseCanvas.width &&
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previousBaseCanvas.height === baseCanvas.height) {
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const blend = transition * transition * (3 - 2 * transition);
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ctx.globalAlpha = 1 - blend;
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ctx.drawImage(previousBaseCanvas, 0, 0);
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