diff --git a/plugin/contents/ui/dancer.html b/plugin/contents/ui/dancer.html
index bf5dc58..6466850 100644
--- a/plugin/contents/ui/dancer.html
+++ b/plugin/contents/ui/dancer.html
@@ -698,7 +698,7 @@ html, body {
-

+
@@ -848,41 +848,6 @@ resizeFloor();
requestAnimationFrame(drawFloor);
-/* ============================================================
- CHEST EQ BARS (JS-animated for smooth randomness)
- ============================================================ */
-const EQ_COLS = 7;
-const EQ_COLORS_T = ['#00ffcc','#00eebb','#00ddff','#0099ff','#0055ff','#00ddff','#00ffcc'];
-const EQ_COLORS_B = ['#ff44aa','#ff55bb','#ff66cc','#ff44aa','#ff66cc','#ff55bb','#ff44aa'];
-
-function buildEqRow(container, colors) {
- const cols = [];
- for (let i = 0; i < EQ_COLS; i++) {
- const d = document.createElement('div');
- d.className = 'eq-col';
- d.style.background = colors[i];
- d.style.height = '50%';
- d._phase = Math.random() * Math.PI * 2;
- d._speed = 3 + Math.random() * 5;
- container.appendChild(d);
- cols.push(d);
- }
- return cols;
-}
-
-const eqTopCols = buildEqRow(document.getElementById('eqTop'), EQ_COLORS_T);
-const eqBotCols = buildEqRow(document.getElementById('eqBot'), EQ_COLORS_B);
-
-function animateEQ(ts) {
- const t = ts * 0.001;
- [...eqTopCols, ...eqBotCols].forEach(col => {
- const pct = 15 + 85 * (0.5 + 0.5 * Math.sin(t * col._speed + col._phase));
- col.style.height = pct + '%';
- col.style.opacity = 0.5 + 0.5 * (pct / 100);
- });
- requestAnimationFrame(animateEQ);
-}
-requestAnimationFrame(animateEQ);
/* ============================================================
VU METER (bottom of screen)
@@ -999,7 +964,10 @@ setInterval(nextDanceStyle, 8000);
============================================================ */
const SKELETONS = ['skeleton.apng', 'skeleton2.apng', 'skeleton3.apng', 'skeleton4.apng', 'skeleton5.apng', 'skeleton6.apng'];
const skeletonImg = document.querySelector('.skeleton-gif');
-let currentSkel = 5;
+let currentSkel = 3;
+
+// Preload all skeletons so switches are instant
+const _preloaded = SKELETONS.map(src => { const i = new Image(); i.src = src; return i; });
function pickSkeleton() {
if (SKELETONS.length < 2) return;