diff --git a/plugin/contents/ui/dancer.html b/plugin/contents/ui/dancer.html
index 82d58ae..84c108d 100644
--- a/plugin/contents/ui/dancer.html
+++ b/plugin/contents/ui/dancer.html
@@ -1276,7 +1276,7 @@ const E2G = [
para plate carrée por tools/build_skymap.py. A geometria é real; apenas
exposição, contraste e saturação são estilizados para o wallpaper. */
const MW_BLACK = 46;
-const MW_EXPOSURE = 1.08;
+const MW_EXPOSURE = 0.96;
const MW_SAMPLE_SCALE = 1;
const mwTex = { data: null, w: 0, h: 0 };
const mwCanvas = document.createElement('canvas');
@@ -1422,10 +1422,10 @@ function projectSky() {
bctx.imageSmoothingQuality = 'high';
bctx.save();
bctx.globalCompositeOperation = 'lighter';
- bctx.globalAlpha = 0.20;
+ bctx.globalAlpha = 0.17;
bctx.filter = `blur(${Math.max(7, H * 0.009)}px) saturate(150%)`;
bctx.drawImage(mwCanvas, 0, 0, W, horizonPx);
- bctx.globalAlpha = 0.92;
+ bctx.globalAlpha = 0.88;
bctx.filter = 'contrast(116%) saturate(158%)';
bctx.drawImage(mwCanvas, 0, 0, W, horizonPx);
bctx.restore();
@@ -1436,10 +1436,10 @@ function projectSky() {
const aa = altAz(ra, dec, lst);
const sc = skyToScreen(aa.alt, aa.az, W, horizonPx);
if (!sc) continue;
- const a = Math.max(0.25, Math.min(1, 1.15 - 0.15 * mag)) *
+ const a = Math.max(0.33, Math.min(1, 1.15 - 0.15 * mag)) *
extinction(aa.alt) * glareFactor(sc.x, sc.y, W, H, glareOn);
if (a < 0.01) continue;
- const r = Math.max(0.35, 2.7 - 0.42 * mag);
+ const r = Math.max(0.45, 2.7 - 0.42 * mag);
const c = STAR_PALETTE[ci];
if (mag <= TWINKLE_MAG) {
/* fase/freq determinísticas por índice — cintilação estável */